Contents

  1. How I got hereWhy a human game still matters after Deep Blue3 min
  2. ProverbsSymmetry and exchange as a way of seeing4 min
  3. Reading a boardA simple 9x9 and how to read a diagram4 min
  4. ShapesBamboo, tortoise shell, ponnuki, and the empty triangle to avoid6 min
  5. Groups and two eyesA group lives with two eyes8 min
  6. TacticsShi, the one-space jump, sente3 min
  7. Keep learningTsume-go, playing in person, handicaps2 min

Placeholder: each entry will link to its section's slides.

Four-panel comic. Two characters sit at a board game. One asks, “So what's your primary tactical goal this turn?” The other answers, “To have fun.” “No, I mean, what are your winning conditions?” “Spending time with you.” Last panel: “Do what you must, I have already won.”
Comic: foxes and friends

have fun, offer undos, try multiple paths together, ask questions, chat about other things!

Keep learning

Lose your first 100 games as quickly as possible.

Also told as “your first 50 games”. Nobody has traced where it comes from: it's a rule of thumb passed between amateur players.

More: Sensei's Library discussion · Go proverbs (Wikipedia)