Sculpted primitives added to Second Life
Linden’s official announcement on friday, The advent of … sculpted prims, is exciting. Until now, all 3D content was constructed by combining and scaling multiple fundamental geometric shapes (spheres, tori, cubes, etc.). These new sculpted primitives may be imported and exported directly between the vitual world and 3D design applications such as expensive Maya, google’s Sketchup, or the open source blender which will facilitate a huge leap in content complexity. This opens the door to a practically limitless body of existing 3D content. It will also bring a new wave of seasoned 3D enthusiasts into the fray, changing the healthy SL content creation market dramatically. See also: Second Life Wiki: Sculpted Prims.
In world go club meetings are Monday (noon – 2pm SLT) and Thursday (8pm to 10pm SLT), at the go center of second life, see pictures.
May 10th, 2007 at 10:11
I love it when you speak geek. Sometimes I can’t understand half of what you’re saying, but my heart gets all fluttery nevertheless. =^_^=